The Greatship Magdalene (updated 07/04/11)

Table of Contents

Abandoned Chapel
Archer Nests
Archer Nests
Ballista Mounts
Ballista Mounts
Ballista Mounts
Ballista Mounts
Ballistas
Barracks
Barracks
Barracks
Brig
Captain and Mates' Quarters
Captain and Mates' Quarters
Captain and Mates' Quarters
Cargo Hatches
Cargo Hatches
Cargo Hatches
Chapel
Davits and Rowboats
Davits and Rowboats
Document Storage
Foc's'le
Forecastle Overhang
Forecastle Overhang
Galley
Grappling Ramps
Grappling Ramps
Guard Quarters
Heavy Mangonel
Hold
Lower Deck
Lower Quarters
Mess Hall
Officer and Guest Quarters
Priests' Quarters
Priests' Quarters
Quarterdeck
Storage Lockers
Storage Lockers
Storage Lockers
Storage Lockers
Storage Lockers
Storage Lockers
Storage Lockers
Storage Lockers

Abandoned Chapel

When the ship was first commissioned by the church of Amun, they constructed a small, cramped chapel in the bowels of the ship for anybody worshiping "other" gods. It has long since been abandoned since the crew now worship openly on the quarterdeck.

Archer Nests

The two massive, center masts of the greatship have large, walled fighting platforms at the top. These serve as a high vantage point for mages and archers, while still providing them cover and making it difficult for boarding parties to reach them.

Archer Nests

The two massive, center masts of the greatship have large, walled fighting platforms at the top. These serve as a high vantage point for mages and archers, while still providing them cover and making it difficult for boarding parties to reach them.

Ballista Mounts

The solid red lines indicate where ballistas are intended to be mounted. These side passageways have arrow slits sized just large enough for a ballista to aim out, but give cover to the entire crew. The dotted red lines in between indicate spots where there are smaller, man-sized arrow slits for archers to fire on enemy ships.

Ballista Mounts

The solid red lines indicate where ballistas are intended to be mounted. These side passageways have arrow slits sized just large enough for a ballista to aim out, but give cover to the entire crew. The dotted red lines in between indicate spots where there are smaller, man-sized arrow slits for archers to fire on enemy ships.

Ballista Mounts

The solid red lines indicate where ballistas are intended to be mounted. These side passageways have arrow slits sized just large enough for a ballista to aim out, but give cover to the entire crew. The dotted red lines in between indicate spots where there are smaller, man-sized arrow slits for archers to fire on enemy ships.

Ballista Mounts

The solid red lines indicate where ballistas are intended to be mounted. These side passageways have arrow slits sized just large enough for a ballista to aim out, but give cover to the entire crew. The dotted red lines in between indicate spots where there are smaller, man-sized arrow slits for archers to fire on enemy ships.

Ballistas

These two ballistas are mounted on the starboard side, just like the grappling ramps. They are strategically positioned so the Chief Siege Engineer can quickly move to them after the ship closes enough that the catapult is useless. Since the ballistas can be fired once every two rounds, the Chief Siege Engineer can alternate between them, aiming and firing one while the team loads the other.

Barracks

These large, open rooms contain dozens and dozens of bunks, stacked two high and crammed into all available space. Each bed is associated with a single, small chest. In cramped conditions, even the chest might be shared between occupants. There are three barracks, allowing some flexibility in housing the crew and whatever other fighting men are aboard in an organized fashion. For example, one might house the ship's crew, while another was for a company of the king's men. The larger barracks in the stern is usually occupied by the ship's crew.

Barracks

These large, open rooms contain dozens and dozens of bunks, stacked two high and crammed into all available space. Each bed is associated with a single, small chest. In cramped conditions, even the chest might be shared between occupants. There are three barracks, allowing some flexibility in housing the crew and whatever other fighting men are aboard in an organized fashion. For example, one might house the ship's crew, while another was for a company of the king's men. The larger barracks in the stern is usually occupied by the ship's crew.

Barracks

These large, open rooms contain dozens and dozens of bunks, stacked two high and crammed into all available space. Each bed is associated with a single, small chest. In cramped conditions, even the chest might be shared between occupants. There are three barracks, allowing some flexibility in housing the crew and whatever other fighting men are aboard in an organized fashion. For example, one might house the ship's crew, while another was for a company of the king's men. The larger barracks in the stern is usually occupied by the ship's crew.

Brig

These cells are used to hold prisoners or mutinous crew members. Lesser offenses are dealt with by lashings on the main deck (usually administered by the quartermaster), but greater offenses usually mean marooning the offending party, and that means keeping them alive long enough to dump them off somewhere.

The front door is locked (DC30) so that only the captain or anyone else he authorizes to take care of the prisoners can enter the cell block. The cells themselves have reinforced wooden walls and iron-barred doors. A mechanism of chains runs through loops on the various cells to the end of the hallways where they are "locked" to loops on the wall. Ships somehow end up with lots of rogues on board, so escape must be particularly difficult for these hooligans (open lock DC38).

Captain and Mates' Quarters

These spacious rooms are reserved for the captain and his mates. Usually this means the Quartermaster and First Mate, although it could also mean the ship mage or some other person of authority.

Captain and Mates' Quarters

These spacious rooms are reserved for the captain and his mates. Usually this means the Quartermaster and First Mate, although it could also mean the ship mage or some other person of authority.

Captain and Mates' Quarters

These spacious rooms are reserved for the captain and his mates. Usually this means the Quartermaster and First Mate, although it could also mean the ship mage or some other person of authority.

Cargo Hatches

These large hatches can be removed, providing a large opening to the lower deck that can be used to hoist items in and out with cranes and pulleys.

Cargo Hatches

These large hatches can be removed, providing a large opening to the lower deck (or from the lower deck to the hold) that can be used to hoist items in and out with cranes and pulleys.

Cargo Hatches

These large hatches can be removed, providing a large opening to the lower deck (or from the lower deck to the hold) that can be used to hoist items in and out with cranes and pulleys.

Chapel

The Magdalene was commissioned by the church of Amun and named in honor of one of their saints. It went without saying that they would have large chapel on board the ship. This chapel has long since been converted to other purposes. The Raging Sailors use it as a sort of meeting and common room. It is large enough for all 50-ish members aboard the ship to crowd into one room. In addition, it serves as a parlor, war-room, and office for the commanding officers and anybody else looking for some quiet.

Davits and Rowboats

These rowboats are mainly used by parties going ashore in shallow water, or to meet another boat.

Davits and Rowboats

These rowboats are mainly used by parties going ashore in shallow water, or to meet another boat.

Document Storage

This densely-packed locker, presumably once filled with religious accoutrements, is now filled with documents, maps, and papers collected by the Raging Sailors. Some of the ships more valuable cargo is stored here on occassion, where the officers can keep a close eye on it.

Foc's'le

Shortening of "Forecastle." Surrounded by crenellations, this deck serves as yet another strategic location for archers, and many of the men choose to sleep up here.

Forecastle Overhang

This area is passible on the main deck, but the second level of the forecastle hangs overhead.

Forecastle Overhang

This area is passible on the main deck, but the second level of the forecastle hangs overhead.

Galley

This fairly large kitchen is capable of feeding the entire ship, but it the vessel was at capacity the kitchen would need to run 24 hours a day to do so.

When the ship is at lower capacity, the cook and his assistants often make their rooms here.

Grappling Ramps

These large ramps (Stormwrack p105) are firmly fasted to a pivot on the lower deck. Under normal situations, they are held upright, extending well above the main deck, and acting as a sort of "closed door" on the side of the ship. When attempting to board another vessel, however, they can be swung down onto the deck of the other ship, their spikes digging into the wood and holding the two vessels tight against one another. This reveals a man-size door behind the ramps that the boarding party can pour through and onto the other boat. Since the greatship is larger than most other ships, the lower deck is approximately level the with the main deck. This conveniently allows the boarding party to assemble and wait below deck without having to expose themselves to enemy ranged attacks until they actually attempt to board.

Grappling Ramps

These large ramps (Stormwrack p105) are firmly fasted to a pivot on the lower deck. Under normal situations, they are held upright, extending well above the main deck, and acting as a sort of "closed door" on the side of the ship. When attempting to board another vessel, however, they can be swung down onto the deck of the other ship, their spikes digging into the wood and holding the two vessels tight against one another. This reveals a man-size door behind the ramps that the boarding party can pour through and onto the other boat. Since the greatship is larger than most other ships, the lower deck is approximately level the with the main deck. This conveniently allows the boarding party to assemble and wait below deck without having to expose themselves to enemy ranged attacks until they actually attempt to board.

Guard Quarters

These small rooms, situated next to the captain's quarters, are reserved for those who the captain needs to keep close to him. This could mean personal guards, servants, the navigator, or even a popular musician. One of the rooms could also potentially be used as a study. The Raging Sailors use them as bedrooms.

Heavy Mangonel

This huge, torsion-powered catapult can be used to hurl both large stones capable of damaging other ships' hulls and masts, and for iron shot that can be dropped on an opponent's deck, scattering shrapnel in all directions and injuring many.

Hold

When the ship is at cargo capacity, much of the cargo will be stored down here, packed floor to ceiling. There are additional storage rooms down here as well, most of them locked up tight. Items like extra sails and large tools will be stored down here. This is also where the ship stashes its water supply -- as many barrels of fresh water as they can fit. In a pinch, one of the clerics on board could create additional fresh water.

Lower Deck

There is ample room for cargo on the lower deck. In more crowded times, the common members of the crew would use this area as a mess hall and common area, sitting on whatever crate or piece of cargo was convenient. Most cargo will be stored here unless the ship is so full that it must be moved to the hold.

Lower Quarters

These cramped, individual rooms are reserved for junior officers or other crewmembers that have distinguished themselves in some way.

Mess Hall

This dining hall, enormous by seafaring standards, can still only serve 30-40 people at a time. If the ship were at full capacity, many of the crew and common soldiers would take their meals on the main deck or lower deck, and the mess hall would be reserved for the captain and his officers, plus whatever guests they were entertaining. Since the Raging Sailors have a very sparse crew on board, almost everybody can be served in the mess hall.

Officer and Guest Quarters

These spacious rooms are luxurious by seafaring standards -- as large or bigger than the captain's quarters on many lesser vessels. They are intended both for officers and guests. A greatship such as the Magdalene is often described as a "floating castle" because of its size -- an accurate description. Such boats are commissioned by kings and other powerful persons as flagship vessels, intended to provide comfort and safety during long trips. As such, they generally need space to house equally wealthy and powerful guests, as well as all the necessary supporting cast. Since the greatship can carry as many as 500 people, this could potentially include a company of soldiers and knights. So there would be many distinguished officers not directly related to the chain of command on the ship itself.

Although at one time these rooms may have contained expensive furnishings, they have been long since stripped down to the bare minimum. Anything of value is the personal property of the inhabitant.

Priests' Quarters

These rooms, once lavishly appointed, are some of the largest in the ship, second only to the captain and his mates. They were intended for the high priests of Amun on board the ship. Now, like all the other rooms, they are simply occupied based on some sort of rank established among the crew.

Priests' Quarters

These rooms, once lavishly appointed, are some of the largest in the ship, second only to the captain and his mates. They were intended for the high priests of Amun on board the ship. Now, like all the other rooms, they are simply occupied based on some sort of rank established among the crew.

Quarterdeck

The top of the sterncastle is the quarterdeck. It is here that the captain, his officers, and the navigator spend most of their time. On some vessels, the quarterdeck is reserved for officers only, but the Raging Sailors allow their crew the run of the ship. However, this deck serves a secondary function as well -- it followers of all the various faiths a place to pray to their respective gods under the open sky. It is generlaly understood by the crew that disputes should be settled elsewhere, and many have erected small, makeshift shrines around the perimeter of the quarterdeck. The few clerics on board hold their services here, especially Rollo, as he worships the storm god and they always want to pray under an open sky.

The quarterdeck is surrounded by crenellations like one might see on a stone rampart. Since the greatship is so tall, this provides significant strategic advantages, as well as cover for a great many archers.

Storage Lockers

This particular storage locker is where most of the ship's food is stashed -- easiily accessible down the stairs from the mess hall and galley.

Storage Lockers

These numerous lockers are used both for storage of seldomly-used ship items (like extra sails or large tools and spare parts to repair the hull) and for cargo the captain does not feel comfortable leaving in the open. They have sturdy, wooden doors with good locks (DC30).

Storage Lockers

These numerous lockers are used both for storage of seldomly-used ship items (like extra sails or large tools and spare parts to repair the hull) and for cargo the captain does not feel comfortable leaving in the open. They have sturdy, wooden doors with good locks (DC30).

Storage Lockers

These numerous lockers are used both for storage of seldomly-used ship items (like extra sails or large tools and spare parts to repair the hull) and for cargo the captain does not feel comfortable leaving in the open. They have sturdy, wooden doors with good locks (DC30).

Storage Lockers

These small storage lockers are conveniently accessible from the main deck, and so often contain the most commonly used items (such as tools to repair sails, extra rope, etc).

Storage Lockers

These numerous lockers are used both for storage of seldomly-used ship items (like extra sails or large tools and spare parts to repair the hull) and for cargo the captain does not feel comfortable leaving in the open. They have sturdy, wooden doors with good locks (DC30).

Storage Lockers

These numerous lockers are used both for storage of seldomly-used ship items (like extra sails or large tools and spare parts to repair the hull) and for cargo the captain does not feel comfortable leaving in the open. They have sturdy, wooden doors with good locks (DC30).

Storage Lockers

These numerous lockers are used both for storage of seldomly-used ship items (like extra sails or large tools and spare parts to repair the hull) and for cargo the captain does not feel comfortable leaving in the open. They have sturdy, wooden doors with good locks (DC30).